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	<title>Barchok Blog</title>
	<link>http://www.barchok.com</link>
	<description>Web and Game Development</description>
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		<title>Isotower Website</title>
		<description><![CDATA[The Isotower website now has content, and is ready for launch. Screenshots of the latest version, an in depth feature list, and a few frequently asked questions. The next step is to finish off the Alpha version and release an official demo.]]></description>
		<link>http://www.barchok.com/2011/03/05/isotower-website/</link>
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	<item>
		<title>Isotower &#8211; Not Dead</title>
		<description><![CDATA[Isotower development is still alive. It did get delayed due to a month of a broken computer and various other issues, but it is now my main priority, and I&#8217;ve begun working on Isotower every Saturday, at the very least (I spend about 5 hours every Saturday working on it, and a few hours a [...]]]></description>
		<link>http://www.barchok.com/2011/01/11/isotower-not-dead/</link>
			</item>
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		<title>Fixed version of the pre-alpha</title>
		<description><![CDATA[After releasing the pre-alpha, I went to make a backup copy of the source code. Something happened and I ended up instead reverting to a slightly older copy of the source, resulting in losing some of the work I had done. A few weeks ago, I managed to go back and redo some of the [...]]]></description>
		<link>http://www.barchok.com/2010/08/10/fixed-version-of-the-pre-alpha/</link>
			</item>
	<item>
		<title>IsoTower Pre-Alpha Official Release</title>
		<description><![CDATA[A few weeks ago, I made a promise to myself (and a lot of people on a specific forum) that I would have a playable pre-alpha demo released by the end of today. Today has come, and the pre-alpha is done (mostly) and can be downloaded here. If you want a video letting you know [...]]]></description>
		<link>http://www.barchok.com/2010/06/30/isotower-pre-alpha-official-relew/</link>
			</item>
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		<title>Elevator Test Video</title>
		<description><![CDATA[For the first time ever, a wild video of the game appears. It&#8217;s short and the quality is kind of terrible, but it does a good job of showing off a few new elements of the game. First, sound effects, there&#8217;s now a few of them, all made with sfxr. The build sound effect is [...]]]></description>
		<link>http://www.barchok.com/2010/05/09/elevator-test-video/</link>
			</item>
	<item>
		<title>Graphics</title>
		<description><![CDATA[Short and sweet update, mostly concerning graphics. The artist that I&#8217;m working with has created some amazing graphics for the offices, and I decided to make some changes to the temporary exterior wall and ceiling graphics. I&#8217;m hoping to spend much of the coming week on the game, and may have something even closer to [...]]]></description>
		<link>http://www.barchok.com/2010/03/30/graphics/</link>
			</item>
	<item>
		<title>Work Continues</title>
		<description><![CDATA[I&#8217;ve been continuing work on IsoTower, and will be working on it full time fairly soon, as I have nothing better going on. Most of the work at this point has been making minor upgrades and changes to the engine, some of it stuff that makes the game a bit easier to use (including some [...]]]></description>
		<link>http://www.barchok.com/2010/03/25/work-continues/</link>
			</item>
	<item>
		<title>Isotower Transportation and Pathfinding</title>
		<description><![CDATA[Now that I have the basic engine coded, the next step is adding elevators, stairs, and pathfinding. Once complete, the game should be close to the game play of Sim Tower, and ready for a more wide spread release, as it were. Figuring out how transportation was going to work has been a major hurdle, [...]]]></description>
		<link>http://www.barchok.com/2010/02/26/isotower-transportation-and-pathfinding/</link>
			</item>
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		<title>IsoTower Engine Demo</title>
		<description><![CDATA[The core engine for IsoTower is done.  There is, of course, a lot left to be done before the game is even at the level of Sim Tower, but a majority of the framework is in place now, and hopefully development will move quicker.  You can download the engine demo here.  There&#8217;s not much to [...]]]></description>
		<link>http://www.barchok.com/2010/02/16/isotower-engine-demo/</link>
			</item>
	<item>
		<title>IsoTower Plugins</title>
		<description><![CDATA[Short and sweet status update on IsoTower. I&#8217;ve been struggling with how to add plugin functionality for a few days now, and I&#8217;ve mostly been working on building all the pieces to make plugins work they way I want. It&#8217;s almost time to put those pieces together and get the game to be able to [...]]]></description>
		<link>http://www.barchok.com/2010/02/12/isotower-plugins/</link>
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