Isotower – Not Dead
Isotower development is still alive. It did get delayed due to a month of a broken computer and various other issues, but it is now my main priority, and I’ve begun working on Isotower every Saturday, at the very least (I spend about 5 hours every Saturday working on it, and a few hours a day during the rest of the week when I can).
I’ve spent the last few weeks converting from SDL to the new and improved SFML. Doing this has given me an increase in framerate from 110 fps to 300 fps. The process has been fairly easy, since the libraries are fairly similar. The biggest hurdle has been converting the custom events from SDL to SFML, since SFML does not actually support creation of events. I eventually figured out a workaround, and, while not the best solution, it is the only one I could find that doesn’t require a massive rewrite of much of the code. The biggest advantage SFML has given me was being able to toss out the old GUI system seen in previous screenshots for a cleaner GUI. Once I get the chance, I’ll post some new screenshots of the game, and eventually, a new alpha version using SFML.
Thanks a lot for the updates. I have been watching this for a while and i cant wait for further releases. keep up the good work