March 30, 2010, 8:08 am
Short and sweet update, mostly concerning graphics. The artist that I’m working with has created some amazing graphics for the offices, and I decided to make some changes to the temporary exterior wall and ceiling graphics. I’m hoping to spend much of the coming week on the game, and may have something even closer to a game very soon.


March 25, 2010, 10:57 am
I’ve been continuing work on IsoTower, and will be working on it full time fairly soon, as I have nothing better going on. Most of the work at this point has been making minor upgrades and changes to the engine, some of it stuff that makes the game a bit easier to use (including some GUI updates and confirmation dialogs), some of it minor visual updates, such as interior walls that disappear when your cursor is nearby (think the walls in the Sims 2). Also added is a basic save/loading system, though it’s not really a finalized version and things will probably change in the near future. I’ve run out of things to update, and will soon be tackling the problem of pathfinding, then finally have a chance to release the game unto the world.
I also have an artist on board, and will hopefully be getting rid of the plain solid color graphics that I’m using right now as placeholder art.