Game Engine Redux: Sim Mine

Sim Mine is a game where you build a small, old west style mining town from the ground up. The original version was created around September 2007, as was basically a flat 2d style game, with terrible, small graphics.

Additionally, the coding turned into a horrible mess and it got to the point where adding any more features would be too painful. The project was scrapped with plans to revisit it at a later date. I spent some time with Ludum Dare projects to get better at coding overall, and get a better grasp on what was needed to complete a game. Post Mortems of those games are on this blog.

Almost two years later, I returned to the project of Sim Mine, starting it in October 2009. This time, using a isometric tile engine, I was able to make graphics that were larger, and thus, generally more recognizable, plus the code was vastly improved overall from 2 years of learning. Adding features to the game was a lot easier, since the code was more modular and things weren’t tied together as much. The overall game was designed to be much like a combination of the Caesar series of games and Dungeon Keeper, plus some additional variety to keep things interesting.

Sim Mine 2007 - Aboveground
Sim Mine 2007 - Underground
Above the ground, and below the ground, in Sim Mine 2007

Sim Mine 2009 - Aboveground
Sim Mine 2009 - Underground
Above the ground, and below the ground, in Sim Mine 2009

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