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	<title>Comments on: Postmortem: Game X</title>
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	<link>http://www.barchok.com/2008/05/18/postmortem-game-x/</link>
	<description>Web and Game Development</description>
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		<title>By: Neal Holtschulte</title>
		<link>http://www.barchok.com/2008/05/18/postmortem-game-x/comment-page-1/#comment-23</link>
		<dc:creator>Neal Holtschulte</dc:creator>
		<pubDate>Tue, 12 May 2009 15:54:44 +0000</pubDate>
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		<description>Todd, I can sympathize with this a lot. You&#039;re right that what you are saying sounds obvious, but it is easy to ignore until it has crashed a project. I put a lot of work into a browser-based game only to realize that it had a single major flaw. It was not fun. Mostly, this was due to the economy not being fun. Interestingly, I think I took realism too far at the expense of fun. I&#039;m trying to resurrect my game with a less realistic, less dynamic, but more fun trading system.

A Kingdom of Loathing clone is a dangerous place to start for someone who wants to create this sort of game because KoL looks easy to code. It&#039;s just a whole bunch of content right? KoL&#039;s simplicity hides a lot of sophistication, I think, and not just in regards to the economy, but also the balance.

I&#039;m impressed that you wanted to create content yourself. Content scares me. I&#039;ve long leaned towards procedurally generated content.

Best of luck.</description>
		<content:encoded><![CDATA[<p>Todd, I can sympathize with this a lot. You&#8217;re right that what you are saying sounds obvious, but it is easy to ignore until it has crashed a project. I put a lot of work into a browser-based game only to realize that it had a single major flaw. It was not fun. Mostly, this was due to the economy not being fun. Interestingly, I think I took realism too far at the expense of fun. I&#8217;m trying to resurrect my game with a less realistic, less dynamic, but more fun trading system.</p>
<p>A Kingdom of Loathing clone is a dangerous place to start for someone who wants to create this sort of game because KoL looks easy to code. It&#8217;s just a whole bunch of content right? KoL&#8217;s simplicity hides a lot of sophistication, I think, and not just in regards to the economy, but also the balance.</p>
<p>I&#8217;m impressed that you wanted to create content yourself. Content scares me. I&#8217;ve long leaned towards procedurally generated content.</p>
<p>Best of luck.</p>
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		<title>By: Tess</title>
		<link>http://www.barchok.com/2008/05/18/postmortem-game-x/comment-page-1/#comment-17</link>
		<dc:creator>Tess</dc:creator>
		<pubDate>Sat, 25 Apr 2009 12:01:40 +0000</pubDate>
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		<description>Interesting to know.</description>
		<content:encoded><![CDATA[<p>Interesting to know.</p>
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