Archive for May 2008

Postmortem: Game X

Game X, as I will call it, was an online web game that I made nearly three years ago, as a supplemental game to keep people occupied while I worked on another game in RPG Maker. While I eventually finished the game made in RPG Maker, it was an exercise in learning that I really didn’t do plot writing very well, and making it up as I go along can cause problems. Anyway, since the game was an online game that lasted for six months, and topped out at 300 registered players (and a top record of 10 online at a single time), this postmortem is going to be a bit different from my previous ones, consisting mostly of my rambling about how the entire thing failed.

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LD11 Post Mortem

For LD11, the theme was Minimalism, and I decided to do a minimalist take on a Japanese style RPG battle system. The results were mediocre, and in the end, I averaged a score of about 2.8, the highest being 3.3 for theme, out of a possible five. As for what went right, and what went wrong, well, not much went ‘right’, but I still managed to complete something worthwhile, that might be a bit better once it gets fleshed out.

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